Mine is slightly different, as I will include expansions with their proper iterations. Definitely bring up some good points about the different iterations. 3/10Īnd that's my list, would love to hear your thoughts too, musou fans!!! There are a couple of nice things to say such as a lot of content and some story modes having potentially fun stages and interactions (note i said potentially) but the core gameplay is sooooo bad and it's no wonder any of the expansions never released in the west given how hard the base game deservedly flopped. Slow gameplay with horrendous level design and allied AI make this game a chore to complete. I find it worse than DW6 and DW9 and i regret to say i bought a wii 8 years ago just to play this. And in dead last, the monstrosity that nearly made me quit the franchise. 4-II added so little content and changes it's kinda embarrassing really. A lack of hypotheticals and the game feeling a little too easy prevent me from liking it much. 8/10Ĥ- SW4 (and 4-II)- it's a decent game overall, i like the amount of characters and clan perspectives we get. Overall though, it's a great base for a game and expansions to it to add more story content, characters and new weapons may have it even exceed SW1 imo. Also the forced focus on mainly Oda guys has left it hard to play much as other factions, the game often forces you to play as Nobunaga or Mitsuhide more than half the cast is even availableas an option in ths campaign stages. The storytelling is good, especially those painting like cinematics before every battle but i'm not too fond of the actual story as it butchers many aspects of Nobunaga and Mitsuhide. Koei have taken some risks and many have paid off but the story is all over the place. The core gameplay is great but the clone movesets ultimately hurt it somewhat. Enemy AI seems to have improved as well, i do have a problem with the day/night cycle as it enforces a 24 minute time limit, thus making stages shorter by necessity but this is still a unique experience and enjoyable package imo. It is a bit limited in scope with many key conflicts missing and not a single playable stage for the Oda forces but as a focused title, it's very fun. Masayuki is a great protagonist and Yukimura has been vastly improved too. ![]() Loved the storytelling and little touches to make the world feel more alive such as hub villages. SW2 also improved on it in almost every single way but i still give this a solid 9/10.ģ= Spirit of Sanada. Over time it has shown it's age though including the storytelling being vague and me having no idea the game represented anything historical. I loved the dark atmosphere, somewhat hard gameplay, dark and war-torn vibes, a banging OST, i'm all here for it. Toshiie being replaced by a generic Oda guy in many old stages when porting SW2 to XL, Empires being released before XL etc.)Ģ- SW1 (and XL)- This game was what got me into the warriors series as a whole so has a special place in my heart. ![]() 10/10, only criticism i have are the nitpickiest of nitpicks (e.g. XL also introduced my favourite character Toshiie which is another point in it's favour. The gameplay is great, graphics are great, most character stories are fun, the storytelling and cinematics are great, this game also helped me realise the series is based on history instead of a fictional mishmash. ![]() How does SW5 line up compared to past titles?ġ- Samurai Warriors 2 (and XL)- Simply the best koei has ever made, i love every aspect of this game and have put in 900+ hours. With SW5 now out for a couple of weeks, i imagine most of you have had enough time to play or get impressions from watching gameplay and hearsay from your friends/the internet.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |